But today's wallpaper is... *drumroll*

Intro
Zombie Mayhem is a large scale outdoor game where a team of ”zombies” hunts down a team of ”humans” in a designated game area over a pre-determined period of time. At least 10 people are required for an effective game. The game is intended to play during night time, and aims for plenty of running, hiding, sneaking and suspense.
Preparation
What you need:
- 10 or more players
- A piece of cloth to be used as a head/armband with two different colours on either side (This is used for identifying teams.)
- Map marked with the game area and base point (see ”Game Area”)
- Charged mobile phone
Optional:
- Walkie talkie
- Flashlight
Walkie talkies – Ideally, all members of both teams would have multi-channeled walkie talkies, with which to communicate to members of their team. These rules are written assuming such is the case.
Game Organiser
One player should be designated the game organiser or game leader. It is necessary for the game leader to have every players mobile phone number, and for every player to have the game leader’s mobile phone number. This is partly necessary should any player become lost during the game or should something unexpected occur. Any players who drop out of the game for some reason must send an SMS to the game leader. The game leader also sends an SMS to all players at the end of the game.
Ideally all members of the human team would send an SMS to the game leader when they join the zombie team. This way, players will not be left prowling the game area when all the humans have been caught. Once the game leader recognises that all humans have been caught, he can send an SMS to all players to end the game.
Game Area
The size of the game area should be adapted to the the number of players. Generally the area should be fairly large, but can of course be varied depending on the type of game you wish to play. A too large game area may result in a uneventful game, where as a too small area may result in a confusing game with little suspense. Ideally, most of the game area should include plenty of dark areas and places suitable for hiding and sneaking.
A map with the game area clearly indicated is given to all players. Players are trusted not to leave the game area during the game, or to exploit non-game areas for shortcuts or other advantages. A base point should be indicated on the map, a place where players gather at the beginning and end of the game.
Teams
Before the game begins, the initial members of the zombie team must be determined. The size of the initial zombie team should be adapted according to the number of players, but should always number at least three people. All other players start the game as part of the human team. Members of opposite teams may not maintain any contact with each other
Prize
Because some human players may have the tendency towards pathetic and cowardly behaviour such has digging themselves into one hiding place and staying there forever, it is recommended that some kind of ”treasure” be placed in the game area. This should be placed in a location where it cannot be easily spotted by bystanders not taking part in the game, but where players can stumble upon it should they be randomly wandering the game area. The treasure should be placed in way that can be easily recognised as belonging to the game, with perhaps a congragulatory note stuck to it. Treasure can be as simple as a six pack of beer on a big rock, as long as it entices the human players to keep moving. It is not permissible for members of the human team to know the location of the treasure before the game.
Game End
A finishing time for the game must be determined. All players must be aware of the time the game ends and it is advisable for everyone to keep track of time themselves, for example setting a cell phone alarm to go off at the agreed time. The game leader should also notify the players via SMS when the game ends. When the game ends, all players return to the base point marked on the map.
The Game
Objective
The objective for the humans is simple, survive until the end of the game. The objective of the zombie team is to make sure that this doesn’t happen.
Catching Humans
Humans join the zombie team if they are grabbed or or obviously touched by a member of the zombie team. Slight brushes and cases open to dispute do not count. Play fair! When a human is caught, they join the zombie team and function in exactly the same way as other zombies, catching humans and turning them into zombies. A human player joining the zombie team must change his head/armband the other way round to display the colour representing the zombie team. Players must not move from their location while doing this and may only catch other humans once they have retied their head/armband. Once a human player has been caught they must cease any communication with their former team mates, although an ominous ”KRRHHAARGGHH...” may be said into the walkie talkie.
Game Sequence
1. Gather all players at base point.
2. Distribute maps and head/armbands if not already done.
3. Determine initial zombies.
4. Make sure game end time is clear to everyone.
5. Human team spreads out into the game area.
6. Aproximately five minutes later the zombie team spreads out for the hunt!
7. The game time runs out or all humans have been zombified, players return to base point.
8. Unclaimed treasure is retreived, or left in place for another round!
It's set in an Orwellian society where a dance prophet named Moonbeam Funk helps dancing youth gangs rebel against a fascist government. The company working on the show describes it as "like Footloose set in the future — but kind of scarier, and with 40 really attractive, barely-clothed young actors and buckets of free beer."
An oppressive regime, video games, scantly clad people and beer. Something for everyone!
"Love is a matter of chemistry, sex is a matter of physics"
10. Penile length contraction:
According to the relativistic theory of length contraction, this is an inevitable consequence of performing sex at the speed of light. An average penis of length 13cm traveling at 99% the speed of light will contract down to a length of only 1.8cm (this is about the same length as the smallest functional penis officially recorded). At the speed of light, length contraction leads to an interesting paradox in which the penis seems to have no length at all, but is still managing to have sex somehow.
9. Penile black hole formation:
At the speed of light, relativity also predicts that the penis will attain infinite mass, essentially becoming a black hole. When its owner realises that his penis has turned into a black hole, he will become profoundly depressed and overcome by a feeling of loss. John Bobbitt would understand; but Mr Bobbitt had his penis sewn back on, whereas a penis lost to a black hole is a penis lost forever.
8. Penis vaporisation:
If the penis is not lost to a black hole, it will be lost to the uncaring force of friction. A penis traveling in and out of a vagina at close to the speed of light will be subjected to enormous resistive forces. Since resistive forces are proportional to speed, this will heat up the penis enormously. The temperature of the resulting internal environment will be so high that the penis molecules will actually undergo a phase transition into a gas, vaporising the penis almost instantaneously.
7. Relativistic flaming semen:
In the unlikely event that a vaporised penis can perform ejaculation, then the relativistic semen will create enormous air resistance, burst into flames almost instantaneously, and generate enormous impact forces. These forces will be sufficient to pierce a small hole straight through a woman's lower torso, just like a speeding bullet, only incinerating the surrounding tissue as it passes through.
6. Time-dilated necrophilia:
Unfortunately, the woman will probably be dead before ejaculation anyway. According to the relativistic theory of time dilation, then if the man is to actually thrust in and out at a speed infinitesimally close to the speed of light, then from his point of view, his partner will be ageing extremely quickly, and will be long dead before he ejaculates. Legally, he will be committing necrophilia.
5. Lack of visual appeal:
Time-dilated necrophilia, flaming relativistic ejaculation and penile black hole formation are all very dramatic, but unfortunately they don't translate well onto the big screen. In reality, relativistic sex would only last for a fraction of a second, and would appear as a sort of muddy grayish white smudge, since the eye merges all images together at such high speeds. This is probably not visually appealing enough to make a porn-at-the-speed-of-light series out of.
4. Religious values:
Certain branches of Christianity would view porn-at-the-speed-of-light immoral anyway. It's in the Bible.
3. Property damage:
A penis is made up of a collection of charged molecules, and accelerating charged molecules emit radiation. To accelerate charged penis molecules up to the speed of light in a single thrust requires enormous acceleration. This will produce a frequency and intensity of radiation similar to that produced by a small nuclear explosion. It may be worth hiring out a hotel room if you don't want your own room obliterated.
2. Deafening sonic booms:
As a penis accelerates up to the speed of light, it will inevitably surpass the sound barrier, producing deafening sonic booms with every inward and outward thrust. If the neighbours haven’t already been woken by your moaning, they will be now. Or then again maybe not, because they will be conveniently deafened and unable to hear you.
1. Excessive dietary requirements:
The amount of energy required to accelerate an average person up to 99% the speed of light for a single inward thrust is approximately equal to 16 million billion kilojoules. This is equivalent to the amount of energy gained by consuming 78 trillion weetbix. But 78 trillion weetbix will increase an average person’s mass by approximately 1.2 trillion kilograms, requiring them to eat even more weetbix just to accelerate this additional load up to the speed of light. Nine out of ten nutritionists may recommend weetbix, but this is slightly more than the recommended daily intake.
Woah. The best article ever. 'nuff said.
Found it here, go there to read more about The Joy of Sexual Physics. With more intriguing articles, such as "It wasn't me... it was the rest of the Universe", "Sex with genital piercings is a matter of electrodynamics" and "The wormhole-assisted masturbation technique".
Remember kids, this stuff is probably K-15 at best, so if you aren't sure, don't clicky on the linky... also, don't do drugs.
May the Sauce be with you.
--Cheesemeister--
AKA: Uzshka, Uutska
One of the founding members of TRK, Sakari has recently decided to update his profile! Sakari's strenghts in the ReiluKerho include a fair knowledge of computers and gaming. In gaming he excels most at RTSs, where he prefers cunning diplomacy, aggressive military construction and a ruthless disregard of his own minions which almost equals his disregard for others minions. He hates people who give up straight away, but prefers it when his opponents dont resist his bids for world domination too long.
His miniatures achievements include taking a preposterously long time to get anything done, a stylish Eldar army prone to spontaneous breakage, a decaing Tau army, and one fairly respectable unit of red Dire Avengers.
In MTG he is hindered by his preference for cards which look cool, to the point that he often chooses his theme decks merely on this basis. It has also led him to own an extensive collection of outdated and low power level Kamigawa cards which he has somehow shambled together into a few playable decks. He is possibly most known for his disabling Orzhov deck, his mono-green mana filtering Spirit deck, and his enduringly succesfull Boros deck.
Sakari is also the person who first brought Stepmania to TRK. Due to his current absense in Japan, he is slightly worried his previous position as the most adept player may be at risk. Thus he has plans for a rigorous training scheme upon his return.
Sakari is a devout follower of Pastafarianism, and is a avid fan of Pirates as well as Ninjas (those which aren't evil.)
Sakari's taste in music is perhaps the second widest in TRK with the absence of Scott. He can find music he enjoys in almost every genre, having recently even found something to his liking within metal and hip hop. His favourite type of music includes music with folk influences, or other quirks which seperate it from the average.
AKA: Pysethus, Grimshag
Tagline: "Ei tää oo Call of Ktulu!"
Pyry is one of the founding members of TRK. His life is mainly three things: miniatures, music and computers. Oh yeah... There's that thing called school. He goes there too.
Pyry is maybe the craziest miniature collector of TRK. He spends almost all his time in the attic doing all kind of mysterious miniature projects. Some people believe he was born a paintbrush in his hand (and a craft knife + green stuff in the other - Olli). Let's all pray to god he doesn't stay in his attic for too long and die from shortage of water.
Pyry is not too good at FPS games. When he plays FPS games stylish random unaccurate dakka dakka or bang bang shooting is more important to him than good stats.
Pyry bought Age of Empires II right after it was released but after some playing it was burried in his closet. He found the game again when he played with Sakari and ladz and that was when his true talent came to life.
Pyry listens to everything that has something to do with rock. He downloads his music from the net because all his money goes to miniatures. He usually listens to radio because he is too lazy to burn CDs and play them.