Friday, 9 January 2009

New URL for the TRK Forum

---zappp---

http://thereilukerho.proboards.com/

or

http://thereilukerho.forumcircle.com/

See the post above to settle this confusion

Sakari's Awesome Wallpaper of the Week #7

It's time again for what makes your miserable week worth fighting through, wallpaper of the week.
What better to warm your heart than some brave children fighting off a zombie invasion?
But wait there is more! In anticipation of reader feedback, I present to you...
...now with more dark!

Friday, 2 January 2009

Sakari's Awesome Wallpaper of the Week #8

My second last wallpaper of the week in Japan!

Sunday, 28 December 2008

Two Red Decks

I was bored so I decided to share two of the red decks I've designed (no one bothers to read the decks I know). Both are really, really red as you can see soon and that's the reason I find them fun. Nuff said, let's roll...


Totally Red Deck That Doesn't Quite Win

Creatures
4 Karplusan Wolverine R
3 Frostling R
1 Mogg Fanatic R
4 Heartlash Cinder 1R
3 Mudbrawler Cohort 1R
3 Orcish Cannoneers 1RR
1 Orcish Artillery 1RR
4 Spur Grappler 2R
4 Lesser Gargadon 2RR
=27 Creature

Noncreatures
3 Shock R
4 Volcanic Hammer 1R
2 Puncture Blast 2R
2 Burn Trail 3R
=11 Noncreatures

Lands
22 Mountain
=22 Lands

This one's just a boring all-out aggro red deck like my goblin deck. Its built around cards that I own. I think I will do this deck since the total cost of cards that I don't own is just 2,41€

I don't like all-out aggro decks all that much because they don't give the player any options. But there's something that I like in this particular deck. Its all those creatures that hurt me perhaps more than the opponent that make it look fun so. Orcish Cannoneers deals 3 damage to me while dealing 2 damage to any target. I need to sacrifice a land every time I attack or block with Lesser Gargadon. But personal favourite is Spur Grappler. It gets bigger if I don't control any untapped lands. Tapping all my lands and mana burning just to make Spur Grappler bigger is just something I like. This is like a therapy deck. I can just drop lands and play funny creatures and laugh out loud.

Time for the red deck number 2.


Big Red Turn One

Creatures
4 Simian Spirit Guide 2R
3 Arc Slogger 3RR
3 Savage Firecat 3RR
4 Deus of Calamity RRRRR/GGGGG
=14 Creatures

Noncreatures
4 Lotus Petal 0
4 Rite of Flame R
4 Manamorphose 1R/G
4 Desperate Ritual 1R
4 Seething Song 2R
4 Empty the Warrens 3R
=24 Noncreatures

Lands
22 Mountain
=22 Lands


The idea of this deck is to use "rituals" to play a big red fatty or gigantic Empty the Warrens on turn one or two. I just want to see my opponent's face when I play turn one Deus of Calamity and he doesn't have a Terror in his hand. This deck looks sweet in a way and can be powerful but its really vulnerable since just one Terror or Unsummon can ruin its day. But who cares!

This deck was inspired by a deck I saw on the net that was top 8 at worlds 2008. The particular deck played a full set of Blood Moon and Magus of the Moon and the big fatties it used were Deus of Calamity and Demigod of Revenge. The rest of the deck was rituals and Empty the Warrens. So my decklist is kind of a budget version of that deck.


Anyway do you guys know that a finnish guy won MtG Worlds this year? With faeries!

Feel free to comment the two decks above.

Saturday, 27 December 2008

Sakari's Awesome Wallpaper of the Week #7

Time for some grim, politically themed anarchy.
I believe I have two more of these, a euro and a yen note, if I could be bothered to search for them.

Friday, 19 December 2008

Happy Christmas from Johannes



And a merry new year.

Sakari's Awesome Wallpaper of the Week #6

Today is time for one of my favourite wallpapers. At the same time stylish, epic, with a touch of humour and an awesome steampunk theme, it's a good 'un.
Next week something dark!

Monday, 15 December 2008

Alestorm - Wenches & Mead

Wenches and scurvydogs, I present to you through popular request, pirate metal!



Courtesy of deckboy Johannes!

Friday, 12 December 2008

Sakari's Awesome Wallpaper of the Week #5

A whole week with no content but wallpapers!
This time, and obligatory iPun for your mild enjoyment. Look forward to next week for one of my biggest personal favourites.

Friday, 5 December 2008

Sakari's Awesome Wallpaper of the Week #4

It's that awesome time of the week again. Today we have... sightseeing at the fallout zone! As ever, feedback appreciated, as well as requests relating to next weeks wallpaper.

Friday, 28 November 2008

Sakari's Awesome Wallpaper of the Week #3

Welcome to the 3rd installment of this exciting new series! This time, I want you to tell me what kind of wallpaper I should deliver next week. Humorous, epic, artistic or "cool". Dont worry kids! You can choose more than one!

But today's wallpaper is... *drumroll*

Wednesday, 26 November 2008

Zombeeeh mayheeem!

When I come back we play, yes?

Intro

Zombie Mayhem is a large scale outdoor game where a team of ”zombies” hunts down a team of ”humans” in a designated game area over a pre-determined period of time. At least 10 people are required for an effective game. The game is intended to play during night time, and aims for plenty of running, hiding, sneaking and suspense.



Preparation


What you need:

- 10 or more players

- A piece of cloth to be used as a head/armband with two different colours on either side (This is used for identifying teams.)

- Map marked with the game area and base point (see ”Game Area”)

- Charged mobile phone

Optional:

- Walkie talkie

- Flashlight


Walkie talkies – Ideally, all members of both teams would have multi-channeled walkie talkies, with which to communicate to members of their team. These rules are written assuming such is the case.


Game Organiser

One player should be designated the game organiser or game leader. It is necessary for the game leader to have every players mobile phone number, and for every player to have the game leader’s mobile phone number. This is partly necessary should any player become lost during the game or should something unexpected occur. Any players who drop out of the game for some reason must send an SMS to the game leader. The game leader also sends an SMS to all players at the end of the game.

Ideally all members of the human team would send an SMS to the game leader when they join the zombie team. This way, players will not be left prowling the game area when all the humans have been caught. Once the game leader recognises that all humans have been caught, he can send an SMS to all players to end the game.


Game Area

The size of the game area should be adapted to the the number of players. Generally the area should be fairly large, but can of course be varied depending on the type of game you wish to play. A too large game area may result in a uneventful game, where as a too small area may result in a confusing game with little suspense. Ideally, most of the game area should include plenty of dark areas and places suitable for hiding and sneaking.

A map with the game area clearly indicated is given to all players. Players are trusted not to leave the game area during the game, or to exploit non-game areas for shortcuts or other advantages. A base point should be indicated on the map, a place where players gather at the beginning and end of the game.


Teams

Before the game begins, the initial members of the zombie team must be determined. The size of the initial zombie team should be adapted according to the number of players, but should always number at least three people. All other players start the game as part of the human team. Members of opposite teams may not maintain any contact with each other


Prize

Because some human players may have the tendency towards pathetic and cowardly behaviour such has digging themselves into one hiding place and staying there forever, it is recommended that some kind of ”treasure” be placed in the game area. This should be placed in a location where it cannot be easily spotted by bystanders not taking part in the game, but where players can stumble upon it should they be randomly wandering the game area. The treasure should be placed in way that can be easily recognised as belonging to the game, with perhaps a congragulatory note stuck to it. Treasure can be as simple as a six pack of beer on a big rock, as long as it entices the human players to keep moving. It is not permissible for members of the human team to know the location of the treasure before the game.


Game End

A finishing time for the game must be determined. All players must be aware of the time the game ends and it is advisable for everyone to keep track of time themselves, for example setting a cell phone alarm to go off at the agreed time. The game leader should also notify the players via SMS when the game ends. When the game ends, all players return to the base point marked on the map.



The Game


Objective

The objective for the humans is simple, survive until the end of the game. The objective of the zombie team is to make sure that this doesn’t happen.


Catching Humans

Humans join the zombie team if they are grabbed or or obviously touched by a member of the zombie team. Slight brushes and cases open to dispute do not count. Play fair! When a human is caught, they join the zombie team and function in exactly the same way as other zombies, catching humans and turning them into zombies. A human player joining the zombie team must change his head/armband the other way round to display the colour representing the zombie team. Players must not move from their location while doing this and may only catch other humans once they have retied their head/armband. Once a human player has been caught they must cease any communication with their former team mates, although an ominous ”KRRHHAARGGHH...” may be said into the walkie talkie.


Game Sequence

1. Gather all players at base point.

2. Distribute maps and head/armbands if not already done.

3. Determine initial zombies.

4. Make sure game end time is clear to everyone.

5. Human team spreads out into the game area.

6. Aproximately five minutes later the zombie team spreads out for the hunt!

7. The game time runs out or all humans have been zombified, players return to base point.

8. Unclaimed treasure is retreived, or left in place for another round!

Monday, 24 November 2008

Battlefield Heroes

As some of you may know, a new, completely free of charge Battlefield game is being released at early 2009. The game is a cartoon style shooter set in WWII. The game will be free to download at www.battlefield-heroes.com.

I'm quite sure that it will work on all of your computers without that many framerate issues. The game will be alot like the previous battlefield games but with alot more humor implemented. Even the trailer is hilarious:



They even made it possible to sit on the plane's wings so you won't have to struggle trying to lay down on the wings like in previous games. This could become one of our new favourite shooter lan games (after Pirates, Vikings and Knights).

After seeing that video you might think it's third person only, but according to wikipedia its also first person so no need to worry about that.

Also according to wikipedia, here are some of the achievements:

Abilities are special powers that each player gets when they level up. Known abilities at this time are Grenade Spam ability (allows 15 grenades to be thrown at a time), I Eat Grenades ability (absorb grenades and heal the player), Blasting Strike ability (Flings any nearby tanks, jeeps and infantry into the air), Life-Points Boost, and Incendiary Ammo.[4]

Healing is by a 'blast heal', a soldier ability that heals the player and any friendlies nearby. Players also have a bandage which restores less health and only works for your own character. There is no medic class for this reason.


Battlefield Heroes also uses the Play4Free system by EA that will release more free games in the future.

If you want more information, here are the scanned pages of this game from Pelit magazine:

1. http://dump.no/files/cf383ace01cd/Battlefield_heroes_1.jpg
2. http://dump.no/files/cf383ace01cd/Battlefield_Heroes_2.jpg

And on an offtopic note, anyone remember this? www.youtube.com/thereilukerho

Saturday, 22 November 2008

Doors

My first short film. I will propably make more similar short films so if there is anything you think I can improve, do post a comment.

Sakari's Awesome Wallpaper of the Week #2

Hallo thar folks, time for my second attempt to bring you a swanky new wallpaper. It was very hard to choose, and I hope today's wallpaper appeals to our interests.


Why so serious?

Friday, 14 November 2008

Top 11 PC Games

These are the Top 11 PC Games in my oppinion at the time of posting.



As seen at Jonttu's Blog

Also as an update I would like to add Nucler Aftermath that I made in Gmod.

Sakari's Awesome Wallpaper of the Week #1

The first in my new weekly series at TRK. If you find them really crap, just let me know, and I will promptly disregard your complaints.

Lets start the series with this, frankly kickass wallpaper.


(Click to enlarge, fools)

Tuesday, 11 November 2008

Dance Dance Revolution Musical

From kotaku:

Brace yourselves for the theater event of the year: Dance Dance Revolution, the musical. Starring As The World Turns actor Van Hansis, it will feature original songs, a 40-person cast and DDR. The plot:

It's set in an Orwellian society where a dance prophet named Moonbeam Funk helps dancing youth gangs rebel against a fascist government. The company working on the show describes it as "like Footloose set in the future — but kind of scarier, and with 40 really attractive, barely-clothed young actors and buckets of free beer."

An oppressive regime, video games, scantly clad people and beer. Something for everyone!


What more could we wish for?

Sunday, 9 November 2008

Swiss Cheese Week! Hooray!

Everything you ever wanted to know about Swiss Cheese! Three cheers for Swiss Cheese week!

Hip hip! ... (continue in comments)

Friday, 7 November 2008

Awesome Youtube Videos Week! (2)

*Flamebait* (Because all my stuff is.)

Here is my video:

We were only supposed to put links and not embed them right?

"Bill Bailey - The Greatest Nursery Rhyme Album Ever Played By World's Top Keyboardists"

http://www.youtube.com/watch?v=AQLuOea-cYg

"Large Hadron Rap"

http://www.youtube.com/watch?v=j50ZssEojtM

"Extremely Funny Metal Commercial"

http://www.youtube.com/watch?v=sLs7xoX_vX4

"Your Pony died because it was not pretty enough"

http://www.youtube.com/watch?v=CwZFcoGXkrU