Friday, 29 August 2008

MTG Territory Campaign, Draft #1 - Please comment!

Preparations

Each player chooses three decks to play with, and three counters to represent them as “armies” on a tiled map. The colour of each tile must be determined; these will have an effect on later game modifiers. Tiles may be multicoloured. Then, the map’s territories are divided in a manner agreed to by the players, and the armies placed in turns on friendly tiles.


Turn Sequence (The game is played with each player playing the whole of their turn before moving on to the next players turn.)

1. Maneuver

Move one army of your choice to an adjacent tile. No two armies may be on the same tile.

2. Attack

Move one army of your choice to an adjacent enemy tile. This may be an army you have already moved. If there is an enemy army in that tile, play a game of magic against the deck represented by that army. If there is no enemy army in that tile, play a game against the tile garrison.

END TURN

Garrisons

When you conquer a new territory with an army, you automatically set up a garrison in that territory. When this territory is attacked and there is no defending army, the defender plays with the territory garrison. The garrison is formed of 25 random cards from the deck that conquered the territory. These cards are chosen by shuffling the full deck, and setting out the 25 cards for the game, without looking at the cards not used.

If a defending army is situated on a friendly tile, it may choose to change the garrison so that from then on it is composed of 25 cards from that deck. This situation may arise for example when you maneuver an army to a territory you previously conquered with another army.


Defending

The defending player of a territory always gains the bonus of one basic land card already deployed in that territory. This card is chosen at random to prevent decks which only “splash” in a certain colour from gaining an unfair advantage. The deck is shuffled, then cards revealed from the top of the deck until a basic land card is revealed. This card is put into play tapped during the upkeep of the defenders first turn.

This represents the defensive preparations done by the defenders.


Attacking

When playing the campaign, a dice is always thrown to determine who gains first turn. In the case of a draw, the attacker may choose who goes first. In addition, the attacker may choose to apply a +1 or -1 modifier to his or her dice roll.

This represents the attacking force being able to choose a strategically advantageous moment of attack.



Colour Modifiers.

Decks that contain cards which match the colour of the tile where they play against another deck may choose to apply the modifiers of that colour. Decks can only be eligible for the modifiers of one colour at a time.

e.g. A white blue deck plays on a tile with plains and a river (ie. white and blue.) The owner of the deck must choose to apply either the white modifiers or the blue modifiers.


Green

The player receives a “spell counter” which they may remove at any time to perform the following instant.

All of your green creatures in play gain +0/+1 until the end of turn.

The player may lay two lands instead of one during his or her first turn.

White

The player receives a “spell counter” which they may remove at any time to perform the following instant.

Prevent all damage that would be dealt to target creature.

The player begins the game with 23 life instead of 20.

Black

The player receives a “spell counter” which they may remove at any time to perform the following instant.

Place a -1/-1 counter on target creature.

At the beginning of your opponent's first turn, he or she discards a card at random.

Blue

The player receives a “spell counter” which they may remove at any time to perform the following instant.

Draw 2 cards.

The player may draw 8 cards instead of 7 at the start of the game.

Red

The player receives a “spell counter” which they may remove at any time to perform the following instant.

Deal 2 damage to target creature.

The player may reduce one red mana from the converted mana cost of the first spell they play.

Friday, 22 August 2008

Magic the Gathering Card Trades Inside TRK

One day I realised we could share our MtG cards. At least some of them. Or that's not completely what I meant. Here's what I have in my mind:

In my opinion we should let the other TRK members use our "spare" magic cards (cards not in the decks) for free. The idea behind this is that we could try some cards in our decks without needing to buy them. This idea can work as long as we keep track of who is borrowing who and what.


Nuff said here are the rules (and uuva stuff)
1. When you borrow something, always use it sleeved
2. When a person wants a card back you are borrowing, you have to try to give it back as fast as possible
3. When you borrow something, write it down at the bottom of this post
4. When this topic gets old, we don't need to bump it. Just look for it under the label "trade"
5. [Insert rule/etc. here if necessary]



Card Deals
Pyry borrows to Olli:
1 x Rootwalla
1 x Stalking Tiger
2 x Unsummon
1 x Sift
1 x Aven Fisher
1 x Rootwater Commando
2 x Snapping Drake
2 x Boomerang
4 x Sage Owl
2 x Sea Monster
2 x Lumengrid Warden

Olli borrows to Pyry:
1 x Shoreline Ranger
1 x Pestilence Rats
1 x Ancient Spring

Awesome trailer.

I know none of us will ever play this game, but I do think we can all appreaciate some cool Warhammer related cinematics. It's got one of em fat jumpy pink things too Pyry, whatever they were called.

Thursday, 21 August 2008

Metallica's new album & external readers!!!

Right, now that I have your attention with that goofy title, I have two things of importance. First and foremost, we all know that Metallica are going to release a new album, Death Magnetic, and I believe we all want the new album to break the trends from the "twin loadipaskas" and the worst crap that metallica has ever put out; St. Anger. *Shudders*

Fear not, for the time of coming is soon, and I assure you that Death Magnetic is going to be pretty darn awesome. As a preview, Metallica has released "The day that never comes", which is definately funky, and "Cyanide". http://www.myspace.com/metallica

In other news, I know as a fact that this blog has many readers from around the world, people who read the blog on some basis, be it regularily or not, but also for some reason don't comment. I would very much like to see everyone who reads, also commenting. Everyone is welcome. Please keep your comments unoffensive, (whatever the hell that means in the confines of the rules of The Reilukerho), and on topic as much as possible, that means no spam...

Everyone! Post your name, occupation, reason for reading, affiliations, evil-world takeover plans; introduce yourselves in detail of in short. Show me your monkey!!!

--Cheesemeister--

Codex Reilukerho Review

Fellow ministers! I have taken it upon myself to make several edits to thee Codex reilukerho, which I would obviously like yee to review. The edited version of thee Codex can be found in your e-mail inboxes, with the new sections of the Codex in red.

As per proper procedure, we must all gather in Pyry's attic. I will be happy to participate via webcam, and will find myself a funny hat as required. My proposed time for the meeting is 18:00 Finnish Time on Friday the tomorrowth.

Also, I would like for us to take into consideration the status of "Pena" within Reilukerho?

Monday, 11 August 2008

Ropecon 2008

So we went to Ropecon last weekend.. Well, me and Tony atleast (what would you expect for Olli anyway). I must admit it sucked.. NOT! Both me and Tony enjoyed it a lot.

On friday I played Epic Armageddon intro game. I played it once and now I love it. I also played a few magic games and just randomly hanged out with friends.

On saturday I had work at 15-20 so I didn't have much time at Ropecon. In the morning I played a couple of fantastic Magic games and left my painting competition entry. I went to work and when I got back at 20.30 I ended up playing Dark Heresy roleplaying game for 5 or so hours.



On sunday played more Magic and got my minis back. I didn't won anything even though I had a sculpted Ad Mech mini. I also went to kaubamaja and bought tons of ravnica bouncelands and a bunch of other good commons for 10 snt apiece. (Haha, Olli still doesn't have Dimir Aqueduct) Oh, almost forgot. We played lasertag. Its like megazone but outdoors.




Thoughts

That was mainly what I did in three days of Ropecon and i must admit my 20€ spent on three-day-ticket was well spent. First of all I got into two new games. I enjoyed Epic so much I plan to build Epic Space Marine army (yeah I know, Space Marines). Another game me and Tony got into was Dark Heresy, 40k role-playing game. We plan to download the book, make our characters and play once and then on fridays.


More About Epic

Now that I've tried Warhammer Fantasy Battles, Warhammer 40000, Bloodbowl, Warmachine and Epic Armageddon i must say 40k is the worst game of them all. Compared to epic it not as strategic as epic. The objectives really make Epic interesting since the game ends immediately at the end of turn 3 or 4 when a player has two or more winning conditions (there are a total of 4 or 6 of winning conditions) and game can last even further than turn 4! Another thing 40k sucks and Epic doesn't is that in 40k players must roll tons of dice rolls during a game. I really hate to attack with 10 Ork boyz in 40k because rolling 40 dice is so silly. And what about a mob of 30 boyz then! In epic every stand of 5 models rolls only one attack. It sounds stupid but its cool. Another reason why I liked the game was that the turn isn't regular GW stylish move, shoot, strike. In epic players activate their detachments one at a time like Pyry, Olli, Pyry, Olli, Pyry. Players may use some sort of special rule to do Pyry, Olli, Pyry, Pyry, Olli.



Earlier in this post I said I will make a Space marine army. You all know I hate Marines so you must believe I've eaten too much mushrooms or I'm drunk. The reason I want to play Marines is simple.
1. Marines are cool in Epic. They really do like they are meant to do. They are a STRIKEFORCE! Its not just I got WS4, BS4, S4, T4 and 3+ save but in Epic all the tactical squads must be in rhinoes and the whole Epic Space Marine army is built around rhinoes. So they are like 1337 version of speeds freeks.
2. Marines are easy to do. I buy one plastic box of them that comes with 32 stands, scratch-build a rhino, make mould and cast some more rhinoes and I have a 2000+ pts army of Marines (Epic Tournaments have 3000 pts). The most beatiful thing about a rhino is that Vindicator, Whirlwind, Razorback and Predator all use the same chassis. So when I have one master model I can make them all!

Now that I am in love with two games: Warmachine and Epic I don't think I need to play that stupid old 40k anymore except for mega battles since 40k is so epic. Hey wait a minute! Epic? Yes! EPIC! Epic is epic too! And even more! VICTORYYYYYYY!!!

I was plannnig to write about Ropecon but I ended up writing about Epic. This is me... Fiilispohjalta FTW!!!!11