Showing posts with label magic the gathering. Show all posts
Showing posts with label magic the gathering. Show all posts

Sunday, 28 December 2008

Two Red Decks

I was bored so I decided to share two of the red decks I've designed (no one bothers to read the decks I know). Both are really, really red as you can see soon and that's the reason I find them fun. Nuff said, let's roll...


Totally Red Deck That Doesn't Quite Win

Creatures
4 Karplusan Wolverine R
3 Frostling R
1 Mogg Fanatic R
4 Heartlash Cinder 1R
3 Mudbrawler Cohort 1R
3 Orcish Cannoneers 1RR
1 Orcish Artillery 1RR
4 Spur Grappler 2R
4 Lesser Gargadon 2RR
=27 Creature

Noncreatures
3 Shock R
4 Volcanic Hammer 1R
2 Puncture Blast 2R
2 Burn Trail 3R
=11 Noncreatures

Lands
22 Mountain
=22 Lands

This one's just a boring all-out aggro red deck like my goblin deck. Its built around cards that I own. I think I will do this deck since the total cost of cards that I don't own is just 2,41€

I don't like all-out aggro decks all that much because they don't give the player any options. But there's something that I like in this particular deck. Its all those creatures that hurt me perhaps more than the opponent that make it look fun so. Orcish Cannoneers deals 3 damage to me while dealing 2 damage to any target. I need to sacrifice a land every time I attack or block with Lesser Gargadon. But personal favourite is Spur Grappler. It gets bigger if I don't control any untapped lands. Tapping all my lands and mana burning just to make Spur Grappler bigger is just something I like. This is like a therapy deck. I can just drop lands and play funny creatures and laugh out loud.

Time for the red deck number 2.


Big Red Turn One

Creatures
4 Simian Spirit Guide 2R
3 Arc Slogger 3RR
3 Savage Firecat 3RR
4 Deus of Calamity RRRRR/GGGGG
=14 Creatures

Noncreatures
4 Lotus Petal 0
4 Rite of Flame R
4 Manamorphose 1R/G
4 Desperate Ritual 1R
4 Seething Song 2R
4 Empty the Warrens 3R
=24 Noncreatures

Lands
22 Mountain
=22 Lands


The idea of this deck is to use "rituals" to play a big red fatty or gigantic Empty the Warrens on turn one or two. I just want to see my opponent's face when I play turn one Deus of Calamity and he doesn't have a Terror in his hand. This deck looks sweet in a way and can be powerful but its really vulnerable since just one Terror or Unsummon can ruin its day. But who cares!

This deck was inspired by a deck I saw on the net that was top 8 at worlds 2008. The particular deck played a full set of Blood Moon and Magus of the Moon and the big fatties it used were Deus of Calamity and Demigod of Revenge. The rest of the deck was rituals and Empty the Warrens. So my decklist is kind of a budget version of that deck.


Anyway do you guys know that a finnish guy won MtG Worlds this year? With faeries!

Feel free to comment the two decks above.

Saturday, 22 November 2008

Sakari's Awesome Wallpaper of the Week #2

Hallo thar folks, time for my second attempt to bring you a swanky new wallpaper. It was very hard to choose, and I hope today's wallpaper appeals to our interests.


Why so serious?

Wednesday, 5 November 2008

Combo Heat

Last weekend I got nuts about Magic comboes and designed a couple of combo decks.

At first I should talk a bit about the basics of combo decks. First of all many of the combo decks include something that's called an engine. Engine is usually something that converts one resource into another. In addition to the engine, combo decks also need a body. You know, a car with an engine doesn't move without a body. Body is something you use to exploit the engine to do neat stuff. Lets take an example. Lets talk about my Hunting Pack combo deck. The engine is a basic land equipped with a bunch of Fertile Grounds. The body is Dream's Grip-style cards that let me tap the land to make tons of mana many times a turn.

Of course the engine and the body aren't enough if the combo deck doesn't have some sort of a win condition. Mine's winning condition is Hunting Pack as most of you already know. In addition to the things above combo decks have tons of card draw, cantrips and tutors to dig the combo out. My deck has a full set of Mystical Teachings to search for the essential parts.


As I mentioned on the very beginning of this post, I designed some combo decks. The basic idea of two of them are explained below. I didn't include decklists because I know no one would've read them anyway :D (Just tell me if you want a full decklist). I would like to hear your thoughts about 'em.

Let's roll...


Fluctuator Combo

This deck is a good example of combo engine and body. The deck casts Fluctuator and then starts drawing tons of cards for free since most the deck is filled with cycling cards (Remote Isle for example). Fluctuator is the engine and cycling cards are the body. When I get Fluctuator, I draws cards until I get Niv-Mizzet. Then I draw even more cards to deal damage to the opponent with Niv. If it looks like the opponent is running high on life, I can cast Paradigm Shifts to be able to draw the library again and again. In my opinion the idea of the combo is really cleaver since basically the whole deck is card drawing because of cycling ability and getting Fluctuator into hand shouldn't be a problem.


Broodrush

This combo deck uses the full advantage of Rush of Knowledge. The combo is basically to play Myr Enforcer or Spire Golem and then cast Rush of Knowledge to draw shitloads of cards and play affinity creatures like Frogmite for free. Casting Rush of Knowledge should get you another Rush of Knowledge in hand or at least some other card drawing spells to draw it and play it again on the next turn. Later on the deck can cast Battered Golem and equip Paradise Mantle on it to add mana to the mana pool each time an artifact comes into play. Since the deck has so many affinity creatures the player with with two Battered Golems with Mantles in play usually gets enough mana to play multiple Rush of Knowledges during the same turn and play four Broodstars for maximum fun.


If you read the two comboes above please comment which one do you prefer.

Last but not the least I want to encourage everyone to try to design a combo deck. In my opinion combo decks aren't as fun decks to play as some of the other archtypes since they play each game similary and after a couple of games the deck becomes boring. But here are the good news.. First of all designing a cleaver combo is rewarding but its also just so cool to get 46 4/4 beast creature tokens in play in a single turn. And even more funny, to loose them all during the very same turn. Combo decks don't usually win all that often but when they do win, they do it with attitude.. Or lose with attitude. One day I was at PKP and faced a combo deck against my Hunting Pack deck. He did his combo AND I did mine on the stack. I failed the combo for getting no Hunting Packs in hand and I could've lost anyway since I can't attack with them on my opponents turn. But anyway, I had more than 20 mana in my mana pool. He had 9456478394632 mana in his pool and Psychic Drain in his hand. We both decided to mana burn just for the fun of it and the game ended in draw.

What do you think? Are comboes lame, stupid, boring, powerful, epic or great fun?

Friday, 22 August 2008

Magic the Gathering Card Trades Inside TRK

One day I realised we could share our MtG cards. At least some of them. Or that's not completely what I meant. Here's what I have in my mind:

In my opinion we should let the other TRK members use our "spare" magic cards (cards not in the decks) for free. The idea behind this is that we could try some cards in our decks without needing to buy them. This idea can work as long as we keep track of who is borrowing who and what.


Nuff said here are the rules (and uuva stuff)
1. When you borrow something, always use it sleeved
2. When a person wants a card back you are borrowing, you have to try to give it back as fast as possible
3. When you borrow something, write it down at the bottom of this post
4. When this topic gets old, we don't need to bump it. Just look for it under the label "trade"
5. [Insert rule/etc. here if necessary]



Card Deals
Pyry borrows to Olli:
1 x Rootwalla
1 x Stalking Tiger
2 x Unsummon
1 x Sift
1 x Aven Fisher
1 x Rootwater Commando
2 x Snapping Drake
2 x Boomerang
4 x Sage Owl
2 x Sea Monster
2 x Lumengrid Warden

Olli borrows to Pyry:
1 x Shoreline Ranger
1 x Pestilence Rats
1 x Ancient Spring

Sunday, 8 June 2008

Legend: EPIC UNFAIL

Olli writing because he forgot his account's password:
Pyry and Tony had a really epic Magic game today. Pyry made a new record with his awesome combo deck and created 46 4/4 Cat Beast tokens with haste in a single turn with 3 Hunting Packs. In response to this, Tony played Echoing Decay (Target creature and all other creatures with the same name get -2/-2) and Cleansing Beam (2 damage to creature and each creature with same colour). Pyry would have done 184 damage to Tony but actually Tony did 184 damage to Pyry's creatures. Epic win for both of them.

Full account of painting night coming later once I go home and get some sleep.

P.S. We played a multiplayer game (Suspend deck, big mana cost deck, artifact deck) where Pyry's timesifter made 13 consecutive turns for Olli and Pyry without Tony getting a single turn. Olli had 4 or 5 turns coming up when he died. It was the most insane game ever, even more insane than the game with Tony and Pyry.

Sunday, 30 March 2008

More cards!

Wow I didn't know I would get into it. ^^

Futurama MTG Cards!

Inspired by Pyry's brilliant creations, I have made some of my own. Let me know what you think!

Monday, 17 March 2008

The Reilu Kerho Cardset for MtG

I decided to use paint for making some TRK cards for Magic the Gathering. These four are just the first ones in the TRK cardset. More wil come. I will add more cards as soon as I am bored enough to do more. Please tell me if you got any ideas for me. Enjoy.












Black Album will totally ruin Olli's game :D

Friday, 20 July 2007

Johannes Starts Magic

I recently started to play Magic, which Sakari has introduced me to and I enjoy playing the game. We first played a few games when we split Sak's cards into two, so it would be like 2 packs. But today we visited Helsinki with a bus and metro so we could go to Fantasiapelit and I bought myself a pack of red and white cards.

The person selling things at the shop was quite nice. He told me what every colour included. I decided to get a white and red pack. Sak also has one of those but my cards are still different from his. I also bought plastic sheeths for my cards, 2 die, and a black, plastic box for keeping everything in it.

We played a game as soon as we got home, and surprise surprise! I lost! Now I'm at Pyry's house where I just payed two games. I diddn't win any, but I was second in a 3 player game. I think that I will be playing Magic for a long time, but I need to improve alot.

By the way, here is a card that I would like to have one day: