
Friday, 12 December 2008
Sakari's Awesome Wallpaper of the Week #5

Friday, 5 December 2008
Sakari's Awesome Wallpaper of the Week #4
Friday, 28 November 2008
Sakari's Awesome Wallpaper of the Week #3
Wednesday, 26 November 2008
Zombeeeh mayheeem!
Intro
Zombie Mayhem is a large scale outdoor game where a team of ”zombies” hunts down a team of ”humans” in a designated game area over a pre-determined period of time. At least 10 people are required for an effective game. The game is intended to play during night time, and aims for plenty of running, hiding, sneaking and suspense.
Preparation
What you need:
- 10 or more players
- A piece of cloth to be used as a head/armband with two different colours on either side (This is used for identifying teams.)
- Map marked with the game area and base point (see ”Game Area”)
- Charged mobile phone
Optional:
- Walkie talkie
- Flashlight
Walkie talkies – Ideally, all members of both teams would have multi-channeled walkie talkies, with which to communicate to members of their team. These rules are written assuming such is the case.
Game Organiser
One player should be designated the game organiser or game leader. It is necessary for the game leader to have every players mobile phone number, and for every player to have the game leader’s mobile phone number. This is partly necessary should any player become lost during the game or should something unexpected occur. Any players who drop out of the game for some reason must send an SMS to the game leader. The game leader also sends an SMS to all players at the end of the game.
Ideally all members of the human team would send an SMS to the game leader when they join the zombie team. This way, players will not be left prowling the game area when all the humans have been caught. Once the game leader recognises that all humans have been caught, he can send an SMS to all players to end the game.
Game Area
The size of the game area should be adapted to the the number of players. Generally the area should be fairly large, but can of course be varied depending on the type of game you wish to play. A too large game area may result in a uneventful game, where as a too small area may result in a confusing game with little suspense. Ideally, most of the game area should include plenty of dark areas and places suitable for hiding and sneaking.
A map with the game area clearly indicated is given to all players. Players are trusted not to leave the game area during the game, or to exploit non-game areas for shortcuts or other advantages. A base point should be indicated on the map, a place where players gather at the beginning and end of the game.
Teams
Before the game begins, the initial members of the zombie team must be determined. The size of the initial zombie team should be adapted according to the number of players, but should always number at least three people. All other players start the game as part of the human team. Members of opposite teams may not maintain any contact with each other
Prize
Because some human players may have the tendency towards pathetic and cowardly behaviour such has digging themselves into one hiding place and staying there forever, it is recommended that some kind of ”treasure” be placed in the game area. This should be placed in a location where it cannot be easily spotted by bystanders not taking part in the game, but where players can stumble upon it should they be randomly wandering the game area. The treasure should be placed in way that can be easily recognised as belonging to the game, with perhaps a congragulatory note stuck to it. Treasure can be as simple as a six pack of beer on a big rock, as long as it entices the human players to keep moving. It is not permissible for members of the human team to know the location of the treasure before the game.
Game End
A finishing time for the game must be determined. All players must be aware of the time the game ends and it is advisable for everyone to keep track of time themselves, for example setting a cell phone alarm to go off at the agreed time. The game leader should also notify the players via SMS when the game ends. When the game ends, all players return to the base point marked on the map.
The Game
Objective
The objective for the humans is simple, survive until the end of the game. The objective of the zombie team is to make sure that this doesn’t happen.
Catching Humans
Humans join the zombie team if they are grabbed or or obviously touched by a member of the zombie team. Slight brushes and cases open to dispute do not count. Play fair! When a human is caught, they join the zombie team and function in exactly the same way as other zombies, catching humans and turning them into zombies. A human player joining the zombie team must change his head/armband the other way round to display the colour representing the zombie team. Players must not move from their location while doing this and may only catch other humans once they have retied their head/armband. Once a human player has been caught they must cease any communication with their former team mates, although an ominous ”KRRHHAARGGHH...” may be said into the walkie talkie.
Game Sequence
1. Gather all players at base point.
2. Distribute maps and head/armbands if not already done.
3. Determine initial zombies.
4. Make sure game end time is clear to everyone.
5. Human team spreads out into the game area.
6. Aproximately five minutes later the zombie team spreads out for the hunt!
7. The game time runs out or all humans have been zombified, players return to base point.
8. Unclaimed treasure is retreived, or left in place for another round!
Monday, 24 November 2008
Battlefield Heroes
I'm quite sure that it will work on all of your computers without that many framerate issues. The game will be alot like the previous battlefield games but with alot more humor implemented. Even the trailer is hilarious:
They even made it possible to sit on the plane's wings so you won't have to struggle trying to lay down on the wings like in previous games. This could become one of our new favourite shooter lan games (after Pirates, Vikings and Knights).
After seeing that video you might think it's third person only, but according to wikipedia its also first person so no need to worry about that.
Also according to wikipedia, here are some of the achievements:
Abilities are special powers that each player gets when they level up. Known abilities at this time are Grenade Spam ability (allows 15 grenades to be thrown at a time), I Eat Grenades ability (absorb grenades and heal the player), Blasting Strike ability (Flings any nearby tanks, jeeps and infantry into the air), Life-Points Boost, and Incendiary Ammo.[4]
Healing is by a 'blast heal', a soldier ability that heals the player and any friendlies nearby. Players also have a bandage which restores less health and only works for your own character. There is no medic class for this reason.
Battlefield Heroes also uses the Play4Free system by EA that will release more free games in the future.
If you want more information, here are the scanned pages of this game from Pelit magazine:
1. http://dump.no/files/cf383ace01cd/Battlefield_heroes_1.jpg
2. http://dump.no/files/cf383ace01cd/Battlefield_Heroes_2.jpg
And on an offtopic note, anyone remember this? www.youtube.com/thereilukerho
Saturday, 22 November 2008
Doors
Sakari's Awesome Wallpaper of the Week #2

Why so serious?
Friday, 14 November 2008
Top 11 PC Games
As seen at Jonttu's Blog
Also as an update I would like to add Nucler Aftermath that I made in Gmod.