Friday, 3 August 2007

Age of Empires II Campaign

The first IGC campaign draws near. While individual preparations are not quite finished, I thought it would be time to explain how the campaign works.

There will be 4 factions. Each faction has 1 primary player and as many secondary players as one likes. The idea behind this is that since most games will be 1v1 if both sides have for example 2 players available for play, they can join in with co-op. The primary player can only fight for his or her faction. Secondary players can fight using co-op for any faction, unless agreed otherwise. A primary player may also consent a secondary player to play his or her faction's game if he is not personally available to play. This should help scheduling the games.



Above is the campaign map showing the various territories, their map types, and the starting locations of the various factions. The map type determines the map type played when a player initiates an offensive. More on that later. As individual preparations are incomplete, primary players will later introduce their factions.

The campaign will last 6 campaign turns. The campaign turns follow the following procedure.

1. Each faction initiates an offensive somewhere along their border. They specify (using coordinates) the territory from which they attack, and the territory into which they attack. They email me this information at the start of each campaign turn. I will email my move to myself before everyone else as a matter of principle to prevent cheating.



2. Now, battles are resolved. The territory which is being attacked determines the map type. If the attacker wins, they gain control of that territory, if the defender wins, they maintain control of the territory, and also gain control of the territory from which the offensive was initiated.

If two or more factions attack the same province, a 3 - 4 player game will be held. Again the territory which is attacked determines the map type. The victor of this game gains/maintains control of the disputed territory as well as all other territories from which offensives were initiated. For example: Blue and red both attack the same grey territory. A 3 player game is held in the grey territory. If the grey faction wins, it maintains control of the territory but also gains control of the blue and red territories from which it was attacked. If blue wins, it gains control of the grey territory, but also the red territory which attacked the grey territory.

The game settings are always as follows.

Game: Random Map (Conquest) / Regicide / King of the Hill - To be determined randomly. Map size: Small
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Feudal Age

As battles are won, victorious factions may boast this acchievement on the blog, displaying their heraldry and by writing an account of the battle with full creative freedoms.

3. With the battles resolved, an updated campaign map will be posted, and a new campaign turn will begin.

If you have any questions or I left some areas unclear, feel free to contact me or to leave a comment. The campaign will begin as soon as all players have finished their preparations.

from the International Gaming Coalition

No comments: