Wednesday, 5 November 2008

Combo Heat

Last weekend I got nuts about Magic comboes and designed a couple of combo decks.

At first I should talk a bit about the basics of combo decks. First of all many of the combo decks include something that's called an engine. Engine is usually something that converts one resource into another. In addition to the engine, combo decks also need a body. You know, a car with an engine doesn't move without a body. Body is something you use to exploit the engine to do neat stuff. Lets take an example. Lets talk about my Hunting Pack combo deck. The engine is a basic land equipped with a bunch of Fertile Grounds. The body is Dream's Grip-style cards that let me tap the land to make tons of mana many times a turn.

Of course the engine and the body aren't enough if the combo deck doesn't have some sort of a win condition. Mine's winning condition is Hunting Pack as most of you already know. In addition to the things above combo decks have tons of card draw, cantrips and tutors to dig the combo out. My deck has a full set of Mystical Teachings to search for the essential parts.


As I mentioned on the very beginning of this post, I designed some combo decks. The basic idea of two of them are explained below. I didn't include decklists because I know no one would've read them anyway :D (Just tell me if you want a full decklist). I would like to hear your thoughts about 'em.

Let's roll...


Fluctuator Combo

This deck is a good example of combo engine and body. The deck casts Fluctuator and then starts drawing tons of cards for free since most the deck is filled with cycling cards (Remote Isle for example). Fluctuator is the engine and cycling cards are the body. When I get Fluctuator, I draws cards until I get Niv-Mizzet. Then I draw even more cards to deal damage to the opponent with Niv. If it looks like the opponent is running high on life, I can cast Paradigm Shifts to be able to draw the library again and again. In my opinion the idea of the combo is really cleaver since basically the whole deck is card drawing because of cycling ability and getting Fluctuator into hand shouldn't be a problem.


Broodrush

This combo deck uses the full advantage of Rush of Knowledge. The combo is basically to play Myr Enforcer or Spire Golem and then cast Rush of Knowledge to draw shitloads of cards and play affinity creatures like Frogmite for free. Casting Rush of Knowledge should get you another Rush of Knowledge in hand or at least some other card drawing spells to draw it and play it again on the next turn. Later on the deck can cast Battered Golem and equip Paradise Mantle on it to add mana to the mana pool each time an artifact comes into play. Since the deck has so many affinity creatures the player with with two Battered Golems with Mantles in play usually gets enough mana to play multiple Rush of Knowledges during the same turn and play four Broodstars for maximum fun.


If you read the two comboes above please comment which one do you prefer.

Last but not the least I want to encourage everyone to try to design a combo deck. In my opinion combo decks aren't as fun decks to play as some of the other archtypes since they play each game similary and after a couple of games the deck becomes boring. But here are the good news.. First of all designing a cleaver combo is rewarding but its also just so cool to get 46 4/4 beast creature tokens in play in a single turn. And even more funny, to loose them all during the very same turn. Combo decks don't usually win all that often but when they do win, they do it with attitude.. Or lose with attitude. One day I was at PKP and faced a combo deck against my Hunting Pack deck. He did his combo AND I did mine on the stack. I failed the combo for getting no Hunting Packs in hand and I could've lost anyway since I can't attack with them on my opponents turn. But anyway, I had more than 20 mana in my mana pool. He had 9456478394632 mana in his pool and Psychic Drain in his hand. We both decided to mana burn just for the fun of it and the game ended in draw.

What do you think? Are comboes lame, stupid, boring, powerful, epic or great fun?

9 comments:

ilkka said...

Comboes can be lame, stupid, boring, powerful, epic or great fun, depending on the combo. Imperious Perfect and Intruder Alarm are not that exciting together, but 7 damage burn to flipping Knollspine Dragon from a Spinerock Knoll is epicly great fun.

You see what I mean? Combos depend on their effects, length in time and amount of cards used to be cool.

Using the exquisitely logical ideas presented earlier, I'd say that both combos are nice. The Fluctuator deck will apparently scroll through a shitload of cards, though the "Bloodrush" one will actually use many cards.

Oh well, whatever anyone says, combos can't be compared. Or at least until they are actually seen happening during a game.

Pyry said...

Oh! Brine Elemental! Its the classic new era lockdown card. Usually people use Vesuvan Shapeshifter with it. I would say blue, green and black are the best combo colours so Olli your idea could work well. Blue for card draw and counterspells, green for accelerate and black for tutor and mass removal.

Anyway you said it would need a way to survive. Since green would be the main colour I must say that the best anti creature card green has is Moment's Peace. Holy day effect with flashback! Stay alive for two extra turns. Me likes. Trollandtoad 0,5 €.

Funny that I've got an idea for a GU lockdown deck too. Glacial Chasm + Eon's Hub. Cumulative upkeep + Skip your upkeep. Works wonders!

Ilkka good that you mentioned Imperious Perfect and Intruder Alarm. I forgot to say that I don't like infinite comboes at all. Combo needs to have some kind of elegance to be neat. Usually drawing or scrolling shitloads of cards make me happy. I'm the kind of guy that likes things like gigantic Wall of Blood sacrified with Greater Good or the legendary Mind's Desire deck that can play all the spells in the deck if lucke after playing a massive Tendrils of Agony. Anyway I realised that my hunting pack deck would be perfect if I just switched Hunting Pack to Mind's Desire and my haste-giving-card for Tendrils of Agony.

Knollspine Dragon from a Spinerock Knoll is sweet and I got a perfect idea. Play Long-Term Plans just before you play the land!

Pyry said...

Brine Elemental + Mark of Eviction would make a cheap budget deck. Mono-Blue deck with Extraplanar Lens and a set of Dizzy Spell, Drift of Phantasms and Ethereal Usher. The rests of the deck? Counterspell variants perhaps. I pulled up a design of such a deck and it costs 2,72 € in finaje. I would only have to buy 12 cards. I could really do it since I have most the cards already. It would be a nice alternative deck I could use every now and then.

ilkka said...

I just came up with the idea of combining cards like Vedalken Mastermind and Crystal Shard with creatures with comes-into-play abilities.

The previous cards would lean towards a blue/*unknown colour* deck, which means it could include Mulldrifters (powerful!) - and at that point I thought about Nekrataal and Shriekmaw.
Looks like black could be the missing colour.

Pyry said...

@ Ilkka: Once upon a time there was an old theme deck that exploited comes into play effects. Its here.

@ Olli: Think about Sceptre with Orim's Chant. Counterspell is powerful aswell.

Pyry said...

Yep. Holistic Wisdom + Angel's Grace goes fine too if Sceptre is too expensive. Just make sure you fill the rest of the deck with instants. Howling Mine is also perfect for the deck.

Been there, done that. Lockdown decks, I know them all.

ilkka said...

Ethersworn Canonist + Isochron Sceptre + Counterspell =
Ethersworn Canonist allows your opponents to play only one nonartifact spell / turn. Combine 1 counterspell per turn to counter their first spell of every turn and you have a lockdown at the cost of 2 mana per turn.

Pyry said...

Doh! Olli you are right.

Shiit! Pro Tour Berlin had some epic combo decks like artifact lockdown and grapeshot elves (turn two grapeshot kill!). If you are interested I would suggest you to read the new top decks article. The week that was had something about grapeshot elves aswell. Berlin top 8 decklist can be found here. Funny that 6 decks of top 8 were very similar elf comboes.

The new building on a budget had an epic combo deck that was at Pro Tour Berlin aswell. Drawing the entire deck with cogs and going infinite with Pyrite Spellbomb on turn three! That's something! After Ben Bleiweiss left BoaB and Jacob Van Lunen came in I have thought that Jacob sucks but now he prove me wrong.

Unknown said...

Usability is tough road block for such a system entering households. WiLife did a great job for it. However, if there is no computer in monitoring spot, such like a store or warehouse, it is still a big challenge to set up IP Video surveillance device.

Regards,
Nancy
Home Intruder Alarm System