Wednesday, 26 November 2008

Zombeeeh mayheeem!

When I come back we play, yes?

Intro

Zombie Mayhem is a large scale outdoor game where a team of ”zombies” hunts down a team of ”humans” in a designated game area over a pre-determined period of time. At least 10 people are required for an effective game. The game is intended to play during night time, and aims for plenty of running, hiding, sneaking and suspense.



Preparation


What you need:

- 10 or more players

- A piece of cloth to be used as a head/armband with two different colours on either side (This is used for identifying teams.)

- Map marked with the game area and base point (see ”Game Area”)

- Charged mobile phone

Optional:

- Walkie talkie

- Flashlight


Walkie talkies – Ideally, all members of both teams would have multi-channeled walkie talkies, with which to communicate to members of their team. These rules are written assuming such is the case.


Game Organiser

One player should be designated the game organiser or game leader. It is necessary for the game leader to have every players mobile phone number, and for every player to have the game leader’s mobile phone number. This is partly necessary should any player become lost during the game or should something unexpected occur. Any players who drop out of the game for some reason must send an SMS to the game leader. The game leader also sends an SMS to all players at the end of the game.

Ideally all members of the human team would send an SMS to the game leader when they join the zombie team. This way, players will not be left prowling the game area when all the humans have been caught. Once the game leader recognises that all humans have been caught, he can send an SMS to all players to end the game.


Game Area

The size of the game area should be adapted to the the number of players. Generally the area should be fairly large, but can of course be varied depending on the type of game you wish to play. A too large game area may result in a uneventful game, where as a too small area may result in a confusing game with little suspense. Ideally, most of the game area should include plenty of dark areas and places suitable for hiding and sneaking.

A map with the game area clearly indicated is given to all players. Players are trusted not to leave the game area during the game, or to exploit non-game areas for shortcuts or other advantages. A base point should be indicated on the map, a place where players gather at the beginning and end of the game.


Teams

Before the game begins, the initial members of the zombie team must be determined. The size of the initial zombie team should be adapted according to the number of players, but should always number at least three people. All other players start the game as part of the human team. Members of opposite teams may not maintain any contact with each other


Prize

Because some human players may have the tendency towards pathetic and cowardly behaviour such has digging themselves into one hiding place and staying there forever, it is recommended that some kind of ”treasure” be placed in the game area. This should be placed in a location where it cannot be easily spotted by bystanders not taking part in the game, but where players can stumble upon it should they be randomly wandering the game area. The treasure should be placed in way that can be easily recognised as belonging to the game, with perhaps a congragulatory note stuck to it. Treasure can be as simple as a six pack of beer on a big rock, as long as it entices the human players to keep moving. It is not permissible for members of the human team to know the location of the treasure before the game.


Game End

A finishing time for the game must be determined. All players must be aware of the time the game ends and it is advisable for everyone to keep track of time themselves, for example setting a cell phone alarm to go off at the agreed time. The game leader should also notify the players via SMS when the game ends. When the game ends, all players return to the base point marked on the map.



The Game


Objective

The objective for the humans is simple, survive until the end of the game. The objective of the zombie team is to make sure that this doesn’t happen.


Catching Humans

Humans join the zombie team if they are grabbed or or obviously touched by a member of the zombie team. Slight brushes and cases open to dispute do not count. Play fair! When a human is caught, they join the zombie team and function in exactly the same way as other zombies, catching humans and turning them into zombies. A human player joining the zombie team must change his head/armband the other way round to display the colour representing the zombie team. Players must not move from their location while doing this and may only catch other humans once they have retied their head/armband. Once a human player has been caught they must cease any communication with their former team mates, although an ominous ”KRRHHAARGGHH...” may be said into the walkie talkie.


Game Sequence

1. Gather all players at base point.

2. Distribute maps and head/armbands if not already done.

3. Determine initial zombies.

4. Make sure game end time is clear to everyone.

5. Human team spreads out into the game area.

6. Aproximately five minutes later the zombie team spreads out for the hunt!

7. The game time runs out or all humans have been zombified, players return to base point.

8. Unclaimed treasure is retreived, or left in place for another round!

39 comments:

Meeri said...

This could be cool!

Pyry said...

Sounds nice but complicated. SMS and all.. I bet Olli says its too expensive.

Cheesemeister said...

This would be so awesome!

Cheesemeister said...

yes, ive sent you the same details as sak sent me.

The Narrator said...

I don't think its too complicated. Basically, its just a varitation of tag, and the rules are mainly there to avoid confusing situations.

I think the SMS thing is quite important, because if you have 10+ people wandering around in a large area in the middle of the night you need a way to contact them

*gasp* But what if something happens to the game leader!? Then you're fucked.

I suppose the walkie talkie thing might seem complicated, but I just thought that would be something fun, not entirely necessary.

ilkka said...

The zombies should get flashlights to see they're not chasing another zombie (zombies smell fresh blood or something in that direction?)

Humans should have "heijastimet" so the zombies easily recognize them.

Meeri said...

My only problem here is that I'm madly afraid of dark... But maybe this could be something that would help me to get over my cowardness.

I think this is more interesting than lipunryöstö, because a) there aren't any "own areas" where you could just stay and not get caught b) zombie communication is cool :D c) flashlights *___*

Johannes said...

"My only problem here is that I'm madly afraid of dark..."

Ditto

Pyry said...

Being afraid of the dark is actually awesome! Think of it. Being afraid of the zombies is like the whole thing!

Fear of the dark, fear of the dark I have a constant fear that something's
always near...

Johannes said...

...Have you run your fingers down
the wall
And have you felt your neck skin crawl
When you're searching for the light?
Sometimes when you're scared
to take a look
At the corner of the room
You've sensed that something's
watching you...

Meeri said...

Zombies and humans... A vivid picture of Michael Jackson's Thriller sprung to my mind :D the dance is cool!

The Narrator said...

Flashlights I think can be used by whoever wants to. The problem is that they give away your position in the dark.

So I think there will be people in both teams who both want to and dont want to use a flashlights. Also, people are bound to cheat if they have to constantly use flashlights. Also... batteries.

I think walkie talkies should be open for anyone too, with different channels for teams. Of course, you can always listen in on the other team, or do some other mischief. Any rules would be too hard to enforce anyway. As a zombie I would go on the human channel and say something like "Quick quick!! They right nearby to you, run run!!" and then see if any humans scream out the woods.

Friends on teams could have their own channels so it would be harder to listen in on them. Although, once one of them becomes a zombie they are compromised.

I think walkie talkies will be great fun.

And yes, fear of the dark is the name of the game, its what makes it fun. I thnk a lot of people would probably play in pairs etc.

twk said...

I wan't to join too! I think the people afraid of the dark shouldn't be the initial zombies.

Henry

Pyry said...

Do we really need four zombies? I guess the idea is to start with less zombies but after a while zombies will become majority.

[offtopic crap joke shit]
Quote: Olli
"That makes eight. We could draft more from TRK-affiliates but that might make it complicated."

Well, eight is the most common number of players drafting. I would suggest Shadowmoor since the hybrids make it interesting to draft. ;P
[/offtopic crap joke shit]

The Narrator said...

Hehe, I chuckled.

Well, I think we can draft some folks from etela tapiola maybe?

What do you think meeri?

I really think at least 10 ppl should be good.

And indeed, the zombie team should be smaller to begin with. People shouldnt be too worried about whether or not they will get to play as zombies... because in the end everybody will, hahaa. Two or three people to start would be good IMO.

Meeri said...

Yes, I'm quite sure it wouldn't be too hard to get people from school to play this. The more the merrier :D and one place I truly recommend is Keskuspuisto.

Johannes said...

As long as we're not in the forest. You can easily get badly injured if you run into a tree without seeing it. Especialy if it has branches there. Nothing more scary than someone calling you at the middle of the night in some forest that he needs help, bad.

The Narrator said...

Im afraid we will indeed be in the forest at some points anyway.

You will just having to use your common sense and not run at trees. If its too difficult then use a flashlight, dont go in the forest, or dont run.

The Narrator said...

Oh and also, thats why you need to have a cell phone while playing.

Meeri? Why keskustpuisto? Wont there be other people there... and Im sure someone would find what we are doing suspicious.

The Narrator said...

Oh and also, thats why you need to have a cell phone while playing.

Meeri? Why keskustpuisto? Wont there be other people there... and Im sure someone would find what we are doing suspicious.

Meeri said...

Of course there are other people but they mainly use the main routes. Wandering in Keskuspuisto (krhm lost, never!) has taught me that there are quite many interesting locations with different types of surroundings: swamps (not the dangerous ones), spooky areas with only hay, huge rocks to climb and hide behind. Simply a forest in it's best. :D And it is not too difficult to choose an area with both forest and houses etc.

And trust me. If you have actually been wandering in Keskuspuisto around here, after ten there will be... err two people and a dog. Max.

And suspicious stuff happen here quite often :D (me + some friends running in our pj:s in the forest in the middle of the night, some weird "hey let's go outside with only some lanterns because it's Chistmas" kind of stuff, people being pushed around in a wheelbarrow blindfolded etc. And airsoft. And larping. Playing a weird zombie game couldn't be any worse. :D )

Johannes said...

How about zombeeh mayheeem with airsoft guns?

ilkka said...

And only if you pay for the guns =)

The Narrator said...

Sounds good Meeri! Where is keskuspuisto?

OOH! And I forgot to mention! I think we're kinda relying on you to make the armbands =D You can bill us for the materials if you like.

Meeri said...

Keskuspuisto = the huge forest that covers a large area in Suna, Tuomarila, Latokaski, Olari, Kuurinniitty etc etc. :D That's so weird how a place that huge is so unfamiliar with you guys!

The armbands, I guess they won't be a big thing to do. Two sides with different colours was it?

The Narrator said...

Indeed Olli, perhaps we should introduce a memberships fee for "necessary administrative purposes"

Ministers would of course be exempted, and be the only ones with any say on how the money is used. Bwauhaa

Armbands. Maybe like half a metre long, atleast 10cm thick I think. Colour doesnt really matter, red and white or something.

Meeri will have to scout us a good zone at keskuspuisto then.

Johannes said...

To our house, keskuspuisto is quite a bus trip away. Me and sak must be sure to find the fastest route.

Meeri said...

:D easy, our beloved bus number 18 will certainly take you here.

Weird, I'm like going to have my driver's license in April.

Johannes said...

in a little under a year I get my moped so I will be Lower class transportation unit.

Cheesemeister said...

aye, y'all can rendeouz-vous (or something like that) near my house, get there on the bus 18, (or other suitable mode of transportation) and we can all then hand out gear, have a briefing, get ourselves ready, and march into the keskuspuisto, only about 300m from my house. :D

P.S 42nd comment FTW!!!!

twk said...

but if we play at keskuspuisto, someone might find the beer.

Cheesemeister said...

dude, keskuspuisto is rather big, (28kmsquared). I doubt that anyone will find the soft drinks. (can't really use beer since we only have two 18yr olds, and I dont even like the taste. :|

The Narrator said...

Wahey, this is now the ultimate comment thread!

But yes, we cant use ALL of keskuspuisto.

I think we should have the first game near the kaatopaikka. Thats near our house, a walking distance from etis, making things much easier.

Johannes said...

Bus trip from etis if you're lazy like me.

Cheesemeister said...

Btw, for said random etis people, two EXCELLENT candidates would be Okko and Pauli. :D

The Narrator said...

Sounds good, I think we can form a pretty solid 10 man testing team.

Olli said...

Testing team? How big do you want the real team to be?

The Narrator said...

Well I dunno, more the merrier. 20 would be awesome.

Cheesemeister said...

ah indeed.